| Name | Kind | Description |
| TArc | artifact | |
| TArc | class | ************************************************************************** * \class TArc \brief TArc **************************************************************************** |
| TArc | operation | |
| test | operation | |
| test | operation | |
| texDummy | relation | |
| texList | relation | |
| Text | operation | |
| Text | operation | |
| Text | artifact | |
| Text | class | ************************************************************************** * \class Text \brief Einfache Textklasse **************************************************************************** |
| TextMapper | artifact | |
| TextMapper | class | ************************************************************************** * \class TextMapper \brief TextMapper Klasse **************************************************************************** |
| TextMapper | operation | |
| Texture | artifact | |
| Texture | class | ************************************************************************** * \class Texture \brief Eine Texture **************************************************************************** |
| Texture | operation | |
| TextureMapper | artifact | |
| TextureMapper | class | ************************************************************************** * \class TextureMapper \brief Projiziert eine Texture aus dem 3D Raum in den 2D Raum **************************************************************************** |
| TextureMapper | operation | |
| Tile | class | ************************************************************************** * \class Tile \brief Die Tile ist eine Spezialisierung eines Polygons. Es beschreibt ein Rechteck im 3D-Raum. Der Tile ist eine Textur zugewiesen, die genau in diese vier Eckpunkte eingespannt ist. Sie wird im Texuremapper auf die Canvas projiziert. **************************************************************************** |
| Tile | artifact | |
| Tile | operation | |
| Tile | operation | |
| TILE_BACK | attribute | |
| TILE_COUNT | attribute | = 6 |
| TILE_DOWN | attribute | |
| TILE_FRONT | attribute | |
| TILE_LEFT | attribute | |
| TILE_RIGHT | attribute | |
| TILE_TOP | attribute | |
| TILE_TYP | class | |
| tileList | relation | |
| Timer | operation | |
| Timer | class | ************************************************************************** * \class Timer \brief Allgemeine Klasse fuer einen hochaufloesenden Timer (Plattformabhaengig, siehe WIN32 Sections) **************************************************************************** |
| Timer | artifact | |
| toggleAmbientLight | operation | |
| toggleDirectionalLight | operation | |
| toggleLightMap | operation | |
| transform | operation | |
| transform | operation | |
| transform | operation | |
| transform | operation | |
| transform | operation | |
| translate | operation | |
| translate | operation | |
| Triangle | artifact | |
| Triangle | class | ************************************************************************** * \class Triangle \brief Triangle **************************************************************************** |
| Triangle | operation | |
| triangulate | operation | |
| Trigger | operation | |
| Trigger | operation | |
| Trigger | artifact | |
| Trigger | class | ************************************************************************** * \class Trigger \brief Zeitgesteuerte Zustandsklasse **************************************************************************** |