Public Operations Index
Operation
Class
Description
action
Camera
add
AnimationManager
add
MaterialManager
add
MaterialManager
add
Vec
addEnvironment
LightManager
addPointLight
LightManager
addPointLight
LightZone
addSprite
Partikel
addSurface
SurfaceCache
addSurface
SurfaceCache
addTile
Zone
aimDown
Camera
aimUp
Camera
angle
Vec
animate
AnimationManager
animate
Partikel
animate
PartikelSystem
Animation
Animation
Animation
Animation
calc
LightPoint
calcAnimation
Engine
calcAnimation
Map
calcDistances
Tile
calcGamma
LightManager
calcLightMap
Engine
calcLightMap
LightManager
calcLightMap
Map
calcLightMapGrid
Engine
calcLightMapGrid
LightManager
calcLightMapGrid
Map
calcParameters
LightPoint
calcPointLight
LightManager
calcTexelVertices
Tile
calcUV
Tile
check
Plane
clear
AnimationManager
clear
LightMap
clear
MaterialManager
clear
Matrix
clear
Plane
clear
Vec
clearZBuffer
Renderer
clip
Frustum
clip
Tile
close
DataInputStream
close
DataOutputStream
collision
Camera
countTextures
MaterialManager
cross
Vec
DataInputStream
DataInputStream
DataOutputStream
DataOutputStream
debug
Logging
div
Vec
doStep
Animation
dot
Vec
drawText
TextMapper
drawText
TextMapper
dump
Camera
dump
Frustum
dump
LightManager
dump
LightMap
dump
LightPoint
dump
LightZone
dump
Line
dump
Map
dump
Matrix
dump
Plane
dump
Tile
dump
Triangle
dump
Vec
dumpDiagram
LightPoint
dumpGradients
TextureMapper
dumpProjection
TextureMapper
dumpVertices
TextureMapper
end
Timer
error
Logging
Frustum
Frustum
Frustum
Frustum
get
AnimationManager
get
MaterialManager
getAlpha
Image
getAmbient
LightZone
getCos
TArc
getCount
SurfaceCache
getDir
Camera
getDirectionalMax
LightZone
getEndPoint
Line
getEndPoint
Line
getEndPoint2
Line
getFrameRate
Canvas3D
getFrameRate
Engine
getHeight
Image
getID
Animation
getID
Material
getID2
Animation
getInstance
AnimationManager
getInstance
Camera
getInstance
Canvas3D
getInstance
Engine
getInstance
EngineIO
getInstance
LightManager
getInstance
Map
getInstance
MaterialManager
getInstance
PartikelManager
getInstance
Renderer
getInstance
SkyBox
getInstance
SpriteMapper
getInstance
SurfaceCache
getInstance
TArc
getInstance
TextMapper
getInstance
TextureMapper
getInterLegth
Plane
getLength
Line
getLevel
Camera
getMax
LightMap
getONtime
Partikel
getOriginDist
Frustum
getPartikelsPerFrame
Canvas3D
getPartikelsPerFrame
Engine
getPointMax
LightZone
getPos
Camera
getScrollFlag
Tile
getSin
TArc
getSurface
SurfaceCache
getTan
TArc
getTID
Material
getTilesPerFrame
Canvas3D
getTilesPerFrame
Engine
getTyp
Tile
getWidth
Image
getWinkelY
Vec
getXE
LightPoint
getXS
LightPoint
getYE
LightPoint
getYS
LightPoint
getZ
Vec
getZone
Camera
getZone
LightZone
getZoneOTHER
Tile
getZoneTHIS
Tile
hasPointLights
LightZone
Image
Image
incMove
Camera
info
Logging
init
Canvas3D
init
Frustum
init
PartikelSystem
initialize
Canvas3D
initRenderer
Engine
initRenderer
Renderer
inputKey
Canvas3D
inputKey
Engine
inside
Frustum
inside
Frustum
intersect
Plane
intersect
Tile
isAmbientON
LightManager
isDirectionalON
LightManager
isLifting
Camera
isLightMapON
LightManager
isMoving
Camera
isON
Partikel
isRotating
Camera
isStrafing
Camera
isTriggered
Trigger
length
Vec
lift
Camera
LightMap
LightMap
LightPoint
LightPoint
LightPoint
LightPoint
LightZone
LightZone
LightZone
LightZone
Line
Line
load
Animation
load
AnimationManager
load
Camera
load
EngineIO
load
LightManager
load
Material
load
MaterialManager
load
PartikelManager
load
PartikelSystem
load
SkyBox
load
Sprite
load
TextMapper
load
Texture
load
Tile
load
Zone
loadMapfile
Engine
Logging
Logging
Logging
Logging
Material
Material
Matrix
Matrix
move
Camera
mul
Vec
mul
Vec
negative
Vec
norm
TArc
normalize
Vec
Object2D
Object2D
paint
Canvas3D
paint
Canvas3D
Partikel
Partikel
PartikelSystem
PartikelSystem
Plane
Plane
project
Object2D
project
PartikelManager
project
PartikelSystem
project
Tile
querySprite
Partikel
read
DataInputStream
readDouble
DataInputStream
readInt
DataInputStream
refresh
SurfaceCache
render
SpriteMapper
render
TextureMapper
renderFrame
Canvas3D
renderFrame
Engine
renderFrame
Renderer
renderNeu
SpriteMapper
renderParticles
Renderer
renderText
Renderer
renderTiles
Renderer
reset
SkyBox
resetClipList
Tile
resetVertices
Tile
reverseVertices
Tile
rotate
Camera
rotateX
Matrix
rotateX
Vec
rotateXRad
Matrix
rotateY
Matrix
rotateY
Vec
rotateYRad
Matrix
rotateZ
Matrix
rotateZ
Vec
rotateZRad
Matrix
runForward
Animation
runForwardBackward
Animation
runForwardWaitBackwardStop
Animation
save
Animation
throws IOException;
save
AnimationManager
throws IOException;
save
Camera
save
EngineIO
save
LightManager
save
Material
throws IOException;
save
MaterialManager
save
PartikelManager
save
PartikelSystem
save
SkyBox
save
Sprite
throws IOException;
save
TextMapper
save
Texture
throws IOException;
save
Tile
save
Zone
saveAsMapfile
Engine
scale
Matrix
scaleEnable
Object2D
scroll
Texture
set
Frustum
set
LightMap
set
LightPoint
set
LightZone
set
Line
set
Matrix
set
Plane
set
Sprite
set
Text
set
Tile
set
Triangle
set
Trigger
set
Vec
set
Vec
set
Vertex
set
Vertex
setAlpha
Image
setBack
SkyBox
setDir
Camera
setDirectionalLight
LightManager
setDirectionalLight
LightZone
setDown
SkyBox
setFading
Partikel
setFront
SkyBox
setImage
Image
setInv
Matrix
setLeft
SkyBox
setLightMap
Tile
setMotion
Partikel
setMotion
Partikel
setOFFtime
Partikel
setONtime
Partikel
setPos
Camera
setPos
Object2D
setRight
SkyBox
setROLLtime
Partikel
setScale
Object2D
setScrollFlag
Tile
setSize
Object2D
setTop
SkyBox
setUV
Vertex
JAVA ist hier besser !!!
setZone
Camera
setZone
SkyBox
Sprite
Sprite
start
Timer
stepBackward
Camera
stepDown
Camera
stepForward
Camera
stepGamma
LightManager
stepStrafeLeft
Camera
stepStrafeRight
Camera
stepTurnLeft
Camera
stepTurnRight
Camera
stepUp
Camera
stop
Animation
strafe
Camera
sub
Vec
sub
Vec
Surface
Surface
Surface
Surface
test
SkyBox
test
SkyBox
Text
Text
Text
Text
Texture
Texture
Tile
Tile
Tile
Tile
Timer
Timer
toggleAmbientLight
LightManager
toggleDirectionalLight
LightManager
toggleLightMap
LightManager
transform
Object2D
transform
PartikelManager
transform
PartikelSystem
transform
Tile
transform
Vec
translate
Animation
translate
Matrix
Triangle
Triangle
triangulate
Tile
Trigger
Trigger
Trigger
Trigger
updateSurface
SurfaceCache
updateSurface
SurfaceCache
Vec
Vec
Vec
Vec
Vec
Vec
Vec
Vec
Vertex
Vertex
winkel
Vec
write
DataOutputStream
writeDouble
DataOutputStream
writeInt
DataOutputStream
Zone
Zone
Zone
Zone
~Animation
Animation
throws IOException;
~AnimationManager
AnimationManager
~Camera
Camera
~Canvas3D
Canvas3D
~DataInputStream
DataInputStream
~DataOutputStream
DataOutputStream
~Engine
Engine
~EngineIO
EngineIO
~Frustum
Frustum
~Image
Image
~LightManager
LightManager
~LightMap
LightMap
~LightPoint
LightPoint
~LightZone
LightZone
~Line
Line
~Logging
Logging
~Map
Map
~Material
Material
~MaterialManager
MaterialManager
~Matrix
Matrix
~Object2D
Object2D
~Partikel
Partikel
~PartikelManager
PartikelManager
~PartikelSystem
PartikelSystem
~Plane
Plane
~Renderer
Renderer
~SkyBox
SkyBox
~Sprite
Sprite
throws IOException;
~SpriteMapper
SpriteMapper
~Surface
Surface
~SurfaceCache
SurfaceCache
~TArc
TArc
~Text
Text
~TextMapper
TextMapper
~Texture
Texture
~TextureMapper
TextureMapper
~Tile
Tile
~Timer
Timer
~Triangle
Triangle
~Trigger
Trigger
~Vec
Vec
~Vertex
Vertex
~Zone
Zone