Public Operations Index

OperationClassDescription
actionCamera
addAnimationManager
addMaterialManager
addMaterialManager
addVec
addEnvironmentLightManager
addPointLightLightManager
addPointLightLightZone
addSpritePartikel
addSurfaceSurfaceCache
addSurfaceSurfaceCache
addTileZone
aimDownCamera
aimUpCamera
angleVec
animateAnimationManager
animatePartikel
animatePartikelSystem
AnimationAnimation
AnimationAnimation
calcLightPoint
calcAnimationEngine
calcAnimationMap
calcDistancesTile
calcGammaLightManager
calcLightMapEngine
calcLightMapLightManager
calcLightMapMap
calcLightMapGridEngine
calcLightMapGridLightManager
calcLightMapGridMap
calcParametersLightPoint
calcPointLightLightManager
calcTexelVerticesTile
calcUVTile
checkPlane
clearAnimationManager
clearLightMap
clearMaterialManager
clearMatrix
clearPlane
clearVec
clearZBufferRenderer
clipFrustum
clipTile
closeDataInputStream
closeDataOutputStream
collisionCamera
countTexturesMaterialManager
crossVec
DataInputStreamDataInputStream
DataOutputStreamDataOutputStream
debugLogging
divVec
doStepAnimation
dotVec
drawTextTextMapper
drawTextTextMapper
dumpCamera
dumpFrustum
dumpLightManager
dumpLightMap
dumpLightPoint
dumpLightZone
dumpLine
dumpMap
dumpMatrix
dumpPlane
dumpTile
dumpTriangle
dumpVec
dumpDiagramLightPoint
dumpGradientsTextureMapper
dumpProjectionTextureMapper
dumpVerticesTextureMapper
endTimer
errorLogging
FrustumFrustum
FrustumFrustum
getAnimationManager
getMaterialManager
getAlphaImage
getAmbientLightZone
getCosTArc
getCountSurfaceCache
getDirCamera
getDirectionalMaxLightZone
getEndPointLine
getEndPointLine
getEndPoint2Line
getFrameRateCanvas3D
getFrameRateEngine
getHeightImage
getIDAnimation
getIDMaterial
getID2Animation
getInstanceAnimationManager
getInstanceCamera
getInstanceCanvas3D
getInstanceEngine
getInstanceEngineIO
getInstanceLightManager
getInstanceMap
getInstanceMaterialManager
getInstancePartikelManager
getInstanceRenderer
getInstanceSkyBox
getInstanceSpriteMapper
getInstanceSurfaceCache
getInstanceTArc
getInstanceTextMapper
getInstanceTextureMapper
getInterLegthPlane
getLengthLine
getLevelCamera
getMaxLightMap
getONtimePartikel
getOriginDistFrustum
getPartikelsPerFrameCanvas3D
getPartikelsPerFrameEngine
getPointMaxLightZone
getPosCamera
getScrollFlagTile
getSinTArc
getSurfaceSurfaceCache
getTanTArc
getTIDMaterial
getTilesPerFrameCanvas3D
getTilesPerFrameEngine
getTypTile
getWidthImage
getWinkelYVec
getXELightPoint
getXSLightPoint
getYELightPoint
getYSLightPoint
getZVec
getZoneCamera
getZoneLightZone
getZoneOTHERTile
getZoneTHISTile
hasPointLightsLightZone
ImageImage
incMoveCamera
infoLogging
initCanvas3D
initFrustum
initPartikelSystem
initializeCanvas3D
initRendererEngine
initRendererRenderer
inputKeyCanvas3D
inputKeyEngine
insideFrustum
insideFrustum
intersectPlane
intersectTile
isAmbientONLightManager
isDirectionalONLightManager
isLiftingCamera
isLightMapONLightManager
isMovingCamera
isONPartikel
isRotatingCamera
isStrafingCamera
isTriggeredTrigger
lengthVec
liftCamera
LightMapLightMap
LightPointLightPoint
LightPointLightPoint
LightZoneLightZone
LightZoneLightZone
LineLine
loadAnimation
loadAnimationManager
loadCamera
loadEngineIO
loadLightManager
loadMaterial
loadMaterialManager
loadPartikelManager
loadPartikelSystem
loadSkyBox
loadSprite
loadTextMapper
loadTexture
loadTile
loadZone
loadMapfileEngine
LoggingLogging
LoggingLogging
MaterialMaterial
MatrixMatrix
moveCamera
mulVec
mulVec
negativeVec
normTArc
normalizeVec
Object2DObject2D
paintCanvas3D
paintCanvas3D
PartikelPartikel
PartikelSystemPartikelSystem
PlanePlane
projectObject2D
projectPartikelManager
projectPartikelSystem
projectTile
querySpritePartikel
readDataInputStream
readDoubleDataInputStream
readIntDataInputStream
refreshSurfaceCache
renderSpriteMapper
renderTextureMapper
renderFrameCanvas3D
renderFrameEngine
renderFrameRenderer
renderNeuSpriteMapper
renderParticlesRenderer
renderTextRenderer
renderTilesRenderer
resetSkyBox
resetClipListTile
resetVerticesTile
reverseVerticesTile
rotateCamera
rotateXMatrix
rotateXVec
rotateXRadMatrix
rotateYMatrix
rotateYVec
rotateYRadMatrix
rotateZMatrix
rotateZVec
rotateZRadMatrix
runForwardAnimation
runForwardBackwardAnimation
runForwardWaitBackwardStopAnimation
saveAnimation throws IOException;
saveAnimationManager throws IOException;
saveCamera
saveEngineIO
saveLightManager
saveMaterial throws IOException;
saveMaterialManager
savePartikelManager
savePartikelSystem
saveSkyBox
saveSprite throws IOException;
saveTextMapper
saveTexture throws IOException;
saveTile
saveZone
saveAsMapfileEngine
scaleMatrix
scaleEnableObject2D
scrollTexture
setFrustum
setLightMap
setLightPoint
setLightZone
setLine
setMatrix
setPlane
setSprite
setText
setTile
setTriangle
setTrigger
setVec
setVec
setVertex
setVertex
setAlphaImage
setBackSkyBox
setDirCamera
setDirectionalLightLightManager
setDirectionalLightLightZone
setDownSkyBox
setFadingPartikel
setFrontSkyBox
setImageImage
setInvMatrix
setLeftSkyBox
setLightMapTile
setMotionPartikel
setMotionPartikel
setOFFtimePartikel
setONtimePartikel
setPosCamera
setPosObject2D
setRightSkyBox
setROLLtimePartikel
setScaleObject2D
setScrollFlagTile
setSizeObject2D
setTopSkyBox
setUVVertex JAVA ist hier besser !!!
setZoneCamera
setZoneSkyBox
SpriteSprite
startTimer
stepBackwardCamera
stepDownCamera
stepForwardCamera
stepGammaLightManager
stepStrafeLeftCamera
stepStrafeRightCamera
stepTurnLeftCamera
stepTurnRightCamera
stepUpCamera
stopAnimation
strafeCamera
subVec
subVec
SurfaceSurface
SurfaceSurface
testSkyBox
testSkyBox
TextText
TextText
TextureTexture
TileTile
TileTile
TimerTimer
toggleAmbientLightLightManager
toggleDirectionalLightLightManager
toggleLightMapLightManager
transformObject2D
transformPartikelManager
transformPartikelSystem
transformTile
transformVec
translateAnimation
translateMatrix
TriangleTriangle
triangulateTile
TriggerTrigger
TriggerTrigger
updateSurfaceSurfaceCache
updateSurfaceSurfaceCache
VecVec
VecVec
VecVec
VecVec
VertexVertex
winkelVec
writeDataOutputStream
writeDoubleDataOutputStream
writeIntDataOutputStream
ZoneZone
ZoneZone
~AnimationAnimationthrows IOException;
~AnimationManagerAnimationManager
~CameraCamera
~Canvas3DCanvas3D
~DataInputStreamDataInputStream
~DataOutputStreamDataOutputStream
~EngineEngine
~EngineIOEngineIO
~FrustumFrustum
~ImageImage
~LightManagerLightManager
~LightMapLightMap
~LightPointLightPoint
~LightZoneLightZone
~LineLine
~LoggingLogging
~MapMap
~MaterialMaterial
~MaterialManagerMaterialManager
~MatrixMatrix
~Object2DObject2D
~PartikelPartikel
~PartikelManagerPartikelManager
~PartikelSystemPartikelSystem
~PlanePlane
~RendererRenderer
~SkyBoxSkyBox
~SpriteSpritethrows IOException;
~SpriteMapperSpriteMapper
~SurfaceSurface
~SurfaceCacheSurfaceCache
~TArcTArc
~TextText
~TextMapperTextMapper
~TextureTexture
~TextureMapperTextureMapper
~TileTile
~TimerTimer
~TriangleTriangle
~TriggerTrigger
~VecVec
~VertexVertex
~ZoneZone