| Property | Class | Description |
| c | Triangle | c0 ==> 1/z0-Koordinate (im Raum) |
| c0 | TextureMapper | c0 ==> 1/z0-Koordinate (im Raum) |
| c1 | TextureMapper | c1 ==> 1/z1-Koordinate (im Raum) |
| c2 | TextureMapper | c2 ==> 1/z2-Koordinate (im Raum) |
| FarPlaneDist | Frustum | |
| FarPlaneLL | Frustum | Eckpunkt Lower Left der FarPlane (rel. zur Camerapositon im Ursprung) |
| FarPlaneLR | Frustum | Eckpunkt Lower Right der FarPlane (rel. zur Camerapositon im Ursprung) |
| FarPlaneUL | Frustum | Eckpunkt Upper Left der FarPlane (rel. zur Camerapositon im Ursprung) |
| FarPlaneUR | Frustum | Eckpunkt Upper Right der FarPlane (rel. zur Camerapositon im Ursprung) |
| lightMaps | LightManager | |
| lightPointList | LightZone | |
| lightZoneList | LightManager | |
| m_alpha | Image | |
| m_alpha | Triangle | |
| m_ambientLight | Tile | |
| m_ambientLight | Triangle | |
| m_animationID | Tile | |
| m_counter | Surface | |
| m_D | Plane | Entfernung zum Ursprung |
| m_d | TextureMapper | Distanz vom Ursprung zur Plane |
| m_d | Tile | Distanz vom Ursprung zur Plane |
| m_dir | LightZone | |
| m_directionalLight | Tile | |
| m_directionalLight | Triangle | |
| m_dirVec | Animation | |
| m_E | Line | Endpunkt der Linie |
| m_gamma | LightManager | private oder public?? |
| m_gammaB | LightManager | |
| m_gammaG | LightManager | |
| m_gammaR | LightManager | |
| m_hasLightMapGrid | Tile | |
| m_height | Image | |
| m_height | LightMap | aka vmax |
| m_height | Object2D | Hoehe des 2D-Objektes |
| m_indexArray | Image | |
| m_isFading | Partikel | |
| m_isScale | Partikel | |
| m_len | LightMap | |
| m_lightMap | Tile | |
| m_lightMap | Triangle | |
| m_lightMapGrid | Tile | |
| m_map | LightMap | |
| m_maxFC | Tile | Anzahl der tatsaechlich ermittelten Vertices: |
| m_maxTri | Tile | Anzahl der tatsaechlich ermittelten Triangles: |
| m_maxXDist2D | Tile | |
| m_maxXDist3D | Tile | |
| m_maxYDist2D | Tile | |
| m_maxYDist3D | Tile | |
| m_maxZDist3D | Tile | |
| m_minXDist2D | Tile | |
| m_minXDist3D | Tile | |
| m_minYDist2D | Tile | |
| m_minYDist3D | Tile | |
| m_minZDist3D | Tile | |
| m_msg | Logging | |
| m_N | Plane | Normalenvektor zur Ebene |
| m_name | Tile | TODO: war vorher String |
| m_numVertices | Tile | Wird in der cpp-Datei auf 4 gesetzt |
| m_P | Plane | Punkt auf der Ebene |
| m_p0 | TextureMapper | |
| m_p0 | Triangle | Eckpunkte des Dreiecks im 3D-Raum |
| m_p1 | TextureMapper | |
| m_p1 | Triangle | |
| m_p2 | TextureMapper | |
| m_p2 | Triangle | |
| m_partikelList | PartikelSystem | |
| m_partikelSystemList | PartikelManager | |
| m_pDiData | Canvas3D | |
| m_pos | LightPoint | |
| m_pos | Object2D | Position in 3D-Raum transformiert zur Camera |
| m_rgbLUT | Image | |
| m_S | Line | Startpunkt der Linie |
| m_scale | Object2D | |
| m_scaleEnable | Object2D | |
| m_scrollFlag | Tile | |
| m_shift | Image | |
| m_sid | Surface | |
| m_sid | Tile | SurfaceID |
| m_sid | Triangle | |
| m_sprite | Partikel | |
| m_spriteList | PartikelManager | |
| m_startPosOrg | Object2D | Position im 3D-Raum |
| m_startX | Text | |
| m_startY | Text | |
| m_tex | Triangle | |
| m_text | Text | |
| m_textureID | Tile | |
| m_textureID | Triangle | |
| m_tiles | SkyBox | |
| m_tri | Tile | |
| m_typ | Image | |
| m_typ | Tile | |
| m_u | Object2D | Punkt Mitte |
| m_u | Tile | u Texelkoordinate in x-Richtung |
| m_u | Vertex | |
| m_u0 | Object2D | Punkt oben links |
| m_u0 | Triangle | Eckpunkte der Texture |
| m_u1 | Object2D | Punkt oben rechts |
| m_u1 | Triangle | |
| m_u2 | Object2D | Punkt unten rechts |
| m_u2 | Triangle | |
| m_u3 | Object2D | Punkt unten links |
| m_V | Line | Richtungsvektor der Linie |
| m_v | Object2D | |
| m_v | Tile | v Texelkoordinate in y-Richtung |
| m_v | Vertex | |
| m_v0 | Object2D | |
| m_v0 | Triangle | |
| m_v1 | Object2D | |
| m_v1 | Triangle | |
| m_v2 | Object2D | |
| m_v2 | Triangle | |
| m_v3 | Object2D | |
| m_vertex | Tile | |
| m_vertexOrg | Tile | |
| m_vFC | Tile | |
| m_width | Image | |
| m_width | LightMap | aka umax |
| m_width | Object2D | Breite des 2D-Objektes |
| m_x | Tile | x' projiziert auf Plane |
| m_x | Vec | |
| m_xmax | Triangle | |
| m_y | Tile | y' projiziert auf Plane |
| m_y | Vec | |
| m_ymax | Triangle | |
| m_z | Vec | |
| m_zone | PartikelSystem | |
| m_zone | Zone | |
| m_zoneOTHER | Tile | |
| m_zoneTHIS | Tile | |
| NearFarDist | Frustum | |
| NearPlaneDist | Frustum | |
| NearPlaneHeight | Frustum | |
| NearPlaneLL | Frustum | Eckpunkt Lower Left der NearPlane (rel. zur Camerapositon im Ursprung) |
| NearPlaneLR | Frustum | Eckpunkt Lower Right der NearPlane (rel. zur Camerapositon im Ursprung) |
| NearPlaneUL | Frustum | Eckpunkt Upper Left der NearPlane (rel. zur Camerapositon im Ursprung) |
| NearPlaneUR | Frustum | Eckpunkt Upper Right der NearPlane (rel. zur Camerapositon im Ursprung) |
| NearPlaneWidth | Frustum | |
| Origin | Frustum | |
| OriginPlaneLL | Frustum | Eckpunkt Lower Left der NearPlane (rel. zur Camerapositon im Ursprung) |
| OriginPlaneLR | Frustum | Eckpunkt Lower Right der NearPlane (rel. zur Camerapositon im Ursprung) |
| OriginPlaneUL | Frustum | Eckpunkt Upper Left der NearPlane (rel. zur Camerapositon im Ursprung) |
| OriginPlaneUR | Frustum | Eckpunkt Upper Right der NearPlane (rel. zur Camerapositon im Ursprung) |
| PlaneDir | Frustum | |
| TILE_COUNT | SkyBox | = 6 |
| tileList | Zone | |
| uc | Triangle | u * c0 (u Texelkoordinate in x-Richtung) |
| uc0 | TextureMapper | u * c0 (u Texelkoordinate in x-Richtung) |
| uc1 | TextureMapper | u * c1 (u Texelkoordinate in x-Richtung) |
| uc2 | TextureMapper | u * c2 (u Texelkoordinate in x-Richtung) |
| vc | Triangle | v * c0 (v Texelkoordinate in y-Richtung) |
| vc0 | TextureMapper | v * c0 (v Texelkoordinate in y-Richtung) |
| vc1 | TextureMapper | v * c1 (v Texelkoordinate in y-Richtung) |
| vc2 | TextureMapper | v * c2 (v Texelkoordinate in y-Richtung) |
| vEnd | Frustum | |
| x | Triangle | x0' (projiziert auf Plane) |
| x0 | TextureMapper | x0' (projiziert auf Plane) |
| x1 | TextureMapper | x1' (projiziert auf Plane) |
| x2 | TextureMapper | x2' (projiziert auf Plane) |
| y | Triangle | y0' (projiziert auf Plane) |
| y0 | TextureMapper | y0' (projiziert auf Plane) |
| y1 | TextureMapper | y1' (projiziert auf Plane) |
| y2 | TextureMapper | y2' (projiziert auf Plane) |
| z | Triangle | z0-Koordinate (im Raum) |
| z0 | TextureMapper | z0-Koordinate (im Raum) |
| z1 | TextureMapper | z1-Koordinate (im Raum) |
| z2 | TextureMapper | z2-Koordinate (im Raum) |
| zoneList | Map |