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Engine Elementverzeichnis
Vollständige Aufstellung aller Elemente für
Engine
einschließlich aller geerbten Elemente.
_instance
Engine
[private, static]
animate
(void)
Engine
[private]
calcAnimation
()
Engine
calcLightMap
()
Engine
calcLightMapGrid
()
Engine
culling
(int zone, Frustum &frust)
Engine
[private]
Engine
()
Engine
[protected]
getFrameRate
(void)
Engine
getInstance
()
Engine
[static]
getPartikelsPerFrame
(void)
Engine
getTilesPerFrame
(void)
Engine
initRenderer
(int width, int height, BYTE *data)
Engine
inputKey
(bool pressed, int key)
Engine
loadMapfile
(char *fname)
Engine
m_animationManager
Engine
[private]
m_camdir
Engine
[private]
m_camera
Engine
[private]
m_campos
Engine
[private]
m_drawInfo
Engine
[private]
m_engineIO
Engine
[private]
m_frameRate
Engine
[private]
m_frustum
Engine
[private]
m_height
Engine
[private]
m_isRendererInitialized
Engine
[private]
m_lightManager
Engine
[private]
m_map
Engine
[private]
m_matAnimate
Engine
[private]
m_matRotate
Engine
[private]
m_matTranslate
Engine
[private]
m_partikelCount
Engine
[private]
m_partikelList
Engine
[private]
m_partikelManager
Engine
[private]
m_renderer
Engine
[private]
m_rendering
Engine
[private]
m_skyBox
Engine
[private]
m_surfaceCache
Engine
[private]
m_text
Engine
[private]
m_textList
Engine
[private]
m_tileList
Engine
[private]
m_timer
Engine
[private]
m_usePortalFrustum
Engine
[private]
m_width
Engine
[private]
paint2D
(int zone, Frustum &frust)
Engine
[private]
paintSkyBox
()
Engine
[private]
paintZone
()
Engine
[private]
renderFrame
()
Engine
saveAsMapfile
(char *fname)
Engine
solveZConflicts
(void)
Engine
[private]
sortBack2Front
()
Engine
[private]
~Engine
()
Engine
[virtual]
Generated on Sun Nov 1 16:26:43 2009 for engine3d by
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