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Light Elementverzeichnis

Vollständige Aufstellung aller Elemente für Light einschließlich aller geerbten Elemente.

_instanceLight [private, static]
addEnvironment(int zone, float ambient, float directionalMax, float pointMax)Light
addPointLight(int zone, float x, float y, float z)Light
biInterpolate(int q12, int q22, int q11, int q21, int px, int py)Light [private]
calcDirectional(Tile &tile, LightEnvironment &le)Light [private]
calcGamma(float gamma)Light
calcLightMap(Tile &tile)Light
calcLightMapGrid(Tile &tile)Light
calcLightMapGrid(Tile &tile, LightEnvironment &le)Light [private]
calcLPs(std::vector< LightPoint * > &lightPoints, float x, float y, float z, float pointMax)Light [private]
calcPointLight(Tile &tile, LightEnvironment &le)Light
dump()Light
getInstance()Light [static]
getLightEnvironment(int zone)Light [private]
isAmbientON()Light
isDirectionalON()Light
isLightMapON()Light
Light()Light [protected]
lightEnvironmentListLight
lightMapsLight
load(DataInputStream &dataIn)Light
m_AmbientONLight [private]
m_DirectionalONLight [private]
m_gammaLight
m_gammaBLight
m_gammaGLight
m_gammaRLight
m_LightMapONLight [private]
save(DataOutputStream dataOut)Light
setDirectionalLight(int zone, float dirX, float dirY, float dirZ)Light
stepGamma(bool up)Light
toggleAmbientLight()Light
toggleDirectionalLight()Light
toggleLightMap()Light
~Light()Light [virtual]


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