Light Elementverzeichnis
Vollständige Aufstellung aller Elemente für
Light einschließlich aller geerbten Elemente.
| _instance | Light | [private, static] |
| addEnvironment(int zone, float ambient, float directionalMax, float pointMax) | Light | |
| addPointLight(int zone, float x, float y, float z) | Light | |
| biInterpolate(int q12, int q22, int q11, int q21, int px, int py) | Light | [private] |
| calcDirectional(Tile &tile, LightEnvironment &le) | Light | [private] |
| calcGamma(float gamma) | Light | |
| calcLightMap(Tile &tile) | Light | |
| calcLightMapGrid(Tile &tile) | Light | |
| calcLightMapGrid(Tile &tile, LightEnvironment &le) | Light | [private] |
| calcLPs(std::vector< LightPoint * > &lightPoints, float x, float y, float z, float pointMax) | Light | [private] |
| calcPointLight(Tile &tile, LightEnvironment &le) | Light | |
| dump() | Light | |
| getInstance() | Light | [static] |
| getLightEnvironment(int zone) | Light | [private] |
| isAmbientON() | Light | |
| isDirectionalON() | Light | |
| isLightMapON() | Light | |
| Light() | Light | [protected] |
| lightEnvironmentList | Light | |
| lightMaps | Light | |
| load(DataInputStream &dataIn) | Light | |
| m_AmbientON | Light | [private] |
| m_DirectionalON | Light | [private] |
| m_gamma | Light | |
| m_gammaB | Light | |
| m_gammaG | Light | |
| m_gammaR | Light | |
| m_LightMapON | Light | [private] |
| save(DataOutputStream dataOut) | Light | |
| setDirectionalLight(int zone, float dirX, float dirY, float dirZ) | Light | |
| stepGamma(bool up) | Light | |
| toggleAmbientLight() | Light | |
| toggleDirectionalLight() | Light | |
| toggleLightMap() | Light | |
| ~Light() | Light | [virtual] |