LightManager Elementverzeichnis

Vollständige Aufstellung aller Elemente für LightManager einschließlich aller geerbten Elemente.

_instanceLightManager [private, static]
addEnvironment(int zone, float ambient, float directionalMax, float pointMax)LightManager
addPointLight(int zone, float x, float y, float z)LightManager
biInterpolate(int q12, int q22, int q11, int q21, int px, int py)LightManager [private]
calcDirectional(Tile &tile, LightZone &le)LightManager [private]
calcGamma(float gamma)LightManager
calcLightMap(Tile &tile)LightManager
calcLightMapGrid(Tile &tile)LightManager
calcLightMapGrid(Tile &tile, LightZone &le)LightManager [private]
calcLPs(std::vector< LightPoint * > &lightPoints, float x, float y, float z, float pointMax)LightManager [private]
calcPointLight(Tile &tile, LightZone &le)LightManager
dump()LightManager
getInstance()LightManager [static]
getLightZone(int zone)LightManager [private]
isAmbientON()LightManager
isDirectionalON()LightManager
isLightMapON()LightManager
LightManager()LightManager [protected]
lightMapsLightManager
lightZoneListLightManager
load(DataInputStream &dataIn)LightManager
m_AmbientONLightManager [private]
m_DirectionalONLightManager [private]
m_gammaLightManager
m_gammaBLightManager
m_gammaGLightManager
m_gammaRLightManager
m_LightMapONLightManager [private]
save(DataOutputStream dataOut)LightManager
setDirectionalLight(int zone, float dirX, float dirY, float dirZ)LightManager
stepGamma(bool up)LightManager
toggleAmbientLight()LightManager
toggleDirectionalLight()LightManager
toggleLightMap()LightManager
~LightManager()LightManager [virtual]


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