| addPointLight(float posX, float posY, float posZ) | LightZone | |
| dump() | LightZone | |
| getAmbient() | LightZone | |
| getDirectionalMax() | LightZone | |
| getPointMax() | LightZone | |
| getZone() | LightZone | |
| hasPointLights() | LightZone | |
| init(int zone) | LightZone | [private] |
| lightPointList | LightZone | |
| LightZone(int zone) | LightZone | |
| LightZone(int zone, float ambient, float directionalMax, float pointMax) | LightZone | |
| m_ambient | LightZone | [private] |
| m_dir | LightZone | |
| m_directionalMax | LightZone | [private] |
| m_pointMax | LightZone | [private] |
| m_zone | LightZone | [private] |
| set(float ambient, float directionalMax, float pointMax) | LightZone | |
| setDirectionalLight(float dirX, float dirY, float dirZ) | LightZone | |
| ~LightZone() | LightZone | [virtual] |
1.5.5