#include <Texture.h>

Öffentliche Methoden | |
| Texture () | |
| Konstruktor. | |
| virtual | ~Texture () |
| Destruktor. | |
| void | scroll (int dir) |
| Scroll die Textur um ein Pixel TODO: Nach Image auslagern. | |
| void | load (DataInputStream &dataIn) |
| Liest das Textur-Objekt aus dem Inputstream. | |
| void | save (DataOutputStream &dataOut) |
| Serialisiert das Textur-Objekt in den Outputstream. | |
Private Attribute | |
| unsigned long | m_time |
| Texture::Texture | ( | ) |
Konstruktor.
| Texture::~Texture | ( | ) | [virtual] |
Destruktor.
| void Texture::scroll | ( | int | dir | ) |
| void Texture::load | ( | DataInputStream & | dataIn | ) |
| void Texture::save | ( | DataOutputStream & | dataOut | ) |
Serialisiert das Textur-Objekt in den Outputstream.
| dataOut | DataOutputStream |
| IOException |
unsigned long Texture::m_time [private] |
1.5.5